

Despite being on the level select, Mushroom Valley and Sandopolis cannot be loaded and they unfortunately lack data.Night mode can be activated by holding down the C button when selecting a level. Debug mode can be activated by playing tracks "01, 03, 05, 07" in order and holding down the A button when selecting a level.Unlike the final builds, no music plays on the level select screen. Pressing start at the title screen brings you right into a level select instead of the "data select" menu from the final.The title screen only lasts about eight seconds before going into a demo, while the final version lasts throughout the remainder of the title music. The logo uses a very basic color palette and is missing the background and lacks copyright information. The audio quality of the Sega scream is also significantly less in comparison to the final, possibly done to save space on the cartridge. However, the screen adds horizontal lines across the screen as Sonic runs to the right for some reason.

The Sega logo screen is the same one used from Sonic the Hedgehog 2.The stage palette table and the data it points to for one earlier build still exists in its entirety. This data includes the stage layout data for Lava Reef Zone Acts 1 & 2, and various 2P zones in various states of completion. The second chunk (1EAF4A-1F6FFF) contains a few leftover stage layouts and palette data from various builds of the game.Mapping (Levels\CGZ\Blocks\Primary.bin) - partial? Possible Desert Palace Zone tiles, but its all numbers Mapping (possibly 16x16 mapping for Azure Lake Zone) Mapping (128x128 mapping for Lava Reef Zone)
Sonic 3 and knuckles rom usa archive#
Lava Reef Zone's Primary KosM archive header.īlank (possibly used for the background in Lava Reef Zone)Ĭollision/solid like tiles, some flower like things. Mapping (16x16 mapping for Lava Reef Zone) Mapping (128x128 for Slots, same as the one used in the prototype) Partial kosinski archive for tiles relating to slots The first leftover chunk starts at (1AACAE-1C7FFF) and contains the following Toward the end of ROM, there are two large areas containing leftover data from various earlier builds of Sonic the Hedgehog 3.
Sonic 3 and knuckles rom usa driver#
There are various references to source code and assembler linking data for Star Trek: The Next Generation – Future's Past, mainly in the area where the sound driver is located.


It's streamed via the DS hardware now instead of being inside the rom emulated. There are a few key differences in the latest JenesisDS and SCC-ġ- SCC fixes the sprite/background priority issues seen occasionallyĢ- in SCC the special stages in Sonic 2 and 3K no longer appear as a glitchy messģ- in SCC, the Lava Reef boss scrolls correctly and isn't obscured by the lava anymoreĤ- in SCC, the sound effects and music aren't emulated at all, but each individual track and effect is held in its own file when you unpack and look at the rom data. That's the same person as Lordus, the programmer of JenesisDS. Look for Stephen Dittrich as head programmer on that. The author of JenesisDS is even credited in the staff list option on the main menu.
